

I do play combat commander more, but in terms of experience, I find it more bland than ASL. For those people who have invested in ASL and can't bear to re-learn the system or find it too complex, I recommend the RETRO rules that simplifies a lot of the mechanism and let you re-use a lot of your existing collection.ĪSL takes 5-8 hours to play, even more, depending on the scenarios and time becomes more and more scarce unfortunately. Then, you have special theaters and their geographic rules, and yes, it becomes more information to take in, and yes, I do find it tedious.īut overall, it has given us plenty of fun and tense hours or gaming. If you wish to use indirect artillery, then again, it becomes more complex (that's where I reached my level of adaptability and either ignore scenarios with artillery or shamelessly count on my opponent to (re)explain the rules to me. If you stick to infantry combat, it is quite fun, Armor and anti-tank gun, direct artillery bring a new level of complexity and gaming, not all that complex, but the mechanisms are different. I have found memories of ASL and it is not as complicated as it sounds. I suppose there might be a bias with miniature players and the style of game they like which is indeed less granular in general.
